SONY261023P00025000
SONY Oct 23 2026 25.00 PutoptionOPRA
EODOct 19, 2026
0.43USD-4.444%(-0.02)13Vol136OI
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Underlying
Underlying Price
$25.08
Type
Put
Strike
25
Expiration
Oct 23, 2026
DTE
2d
Moneyness
OTM
Intrinsic
$0.00
SONY 25 Put Across Expirations
| Expiration | DTE | Last | Change | Vol | Open Int |
|---|---|---|---|---|---|
| Oct 23, 2026 | 2d | $0.43 | -4.44% | 13 | 136 |
| Oct 30, 2026 | 9d | $1.81 | +14.56% | 2 | 1 |
| Nov 6, 2026 | 16d | $1.00 | +0.00% | 1 | 1 |
| Nov 13, 2026 | 23d | — | — | 0 | 0 |
| Nov 20, 2026 | 30d | $1.19 | -4.03% | 1 | 126 |
| Nov 27, 2026 | 37d | — | — | 0 | 0 |
| Dec 18, 2026 | 58d | $1.39 | +6.92% | 87 | 469 |
| Jan 15, 2027 | 86d | $1.45 | -5.84% | 33 | 532 |
| Jan 15, 2027 | 86d | $3.10 | +77.14% | 2 | 81 |
| Mar 19, 2027 | 149d | $2.00 | -7.83% | 2 | 49 |
| Apr 16, 2027 | 177d | $2.10 | -10.64% | 3 | 16 |
| Jun 17, 2027 | 239d | — | — | 0 | 0 |
| Jul 16, 2027 | 268d | $2.41 | -12.04% | 2 | 3 |
| Jan 21, 2028 | 457d | $3.00 | -1.32% | 2 | 311 |
| Jan 21, 2028 | 457d | — | — | 0 | 0 |
| Jan 19, 2029 | 821d | $4.40 | -0.45% | 1 | 2 |
SONY Nearby Strikes · Oct 23, 2026
| Strike | Last | Change | Vol | Open Int | Moneyness |
|---|---|---|---|---|---|
| 22 P | $0.24 | +71.43% | 2 | 15 | OTM |
| 22.5 P | $0.11 | +57.14% | 2 | 20 | OTM |
| 23 P | $0.11 | -65.63% | 2 | 8 | OTM |
| 23.5 P | $0.10 | +11.11% | 22 | 77 | OTM |
| 24 P | $0.05 | -61.54% | 159 | 300 | OTM |
| 24.5 P | $0.20 | -13.04% | 25 | 202 | OTM |
| 25 P | $0.43 | -4.44% | 13 | 136 | OTM |
| 25.5 P | $1.37 | +7.03% | 2 | 1 | ITM |
| 26 P | — | — | 0 | 0 | ITM |
| 26.5 P | $1.71 | +0.00% | 1 | 1 | ITM |
| 27 P | $2.41 | +0.00% | 1 | 1 | ITM |
| 27.5 P | $2.63 | +0.00% | 2 | 2 | ITM |
| 28 P | $3.93 | +0.00% | 1 | 1 | ITM |
SONY Profile
Sony Group Corporation designs, develops, produces, and sells electronic equipment, instruments, and devices for the consumer, professional, and industrial markets in Japan, the United States, Europe, China, the Asia-Pacific, and internationally. The company distributes software titles and add-on content through digital networks; network services related to game, video, and music content; and home and portable game consoles, packaged software, and peripheral devices.