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Corsair Gaming, Inc. (NASDAQ:CRSR) (Corsair), a leading global provider and innovator of high-performance gear for gamers and content creators, today announced preliminary financial results for the fourth quarter and full year ended December 31, 2020.


GlobeNewswire Inc | Feb 9, 2021 07:00AM EST

February 09, 2021

FREMONT, Calif., Feb. 09, 2021 (GLOBE NEWSWIRE) -- Corsair Gaming, Inc. (NASDAQ:CRSR) (Corsair), a leading global provider and innovator of high-performance gear for gamers and content creators, today announced preliminary financial results for the fourth quarter and full year ended December 31, 2020.

Fourth Quarter 2020 Highlights

-- Net revenue was $556.3 million, an increase of 70.4% year-over-year. Gamer and creator peripherals segment net revenue was $191.8 million, an increase of 104.0% year-over-year. Gaming components and systems segment net revenue was $364.5 million, an increase of 56.8% year-over-year. -- Gross profit was $153.8 million, an increase of 118.3% year-over-year, with gross margin of 27.6%, an improvement of 600 basis points year-over-year. Gamer and creator peripherals segment gross profit was $68.9 million, an increase of 197.7% year-over-year. Gaming components and systems segment gross profit was $84.9 million, an increase of 79.5% year-over-year. -- Operating income was $58.9 million, an increase of 314.2% year-over-year. -- Adjusted operating income was $71.0 million, an increase of 166.9% year-over-year. -- Net income was $43.0 million, or $0.43 per diluted share, compared to net income of $6.0 million in the same period a year ago, or $0.08 per diluted share. -- Adjusted net income was $53.0 million, or $0.53 per diluted share, an increase of 214.8% year-over-year compared to adjusted net income of $16.8 million in the same period a year ago, or $0.21 per diluted share. -- Adjusted EBITDA was $72.5 million, an increase of 154.7% year-over-year, with adjusted EBITDA margin of 13.0%, an improvement of 430 basis points year-over-year. -- As of December 31, 2020, we had cash and restricted cash of $133.6 million, $48.1 million capacity under our revolving credit facility and total long-term debt of $321.4 million. -- Cash flows from operations was $68.6 million, which increased from $36.0 million in the same period a year ago, bringing the full year 2020 cash flow from operations to $169.0 million.

Full Year 2020 Highlights

-- Net revenue was $1.7 billion, an increase of 55.2% year-over-year. Gamer and creator peripherals segment net revenue was $539.4 million, an increase of 83.4% year-over-year. Gaming components and systems segment net revenue was $1,163.0 million, an increase of 44.8% year-over-year. -- Gross profit was $465.4 million, an increase of 107.5% year-over-year, with gross margin of 27.3%, an improvement of 690 basis points year-over-year. Gamer and creator peripherals segment gross profit was $189.7 million, an increase of 133.2% year-over-year. Gaming components and systems segment gross profit was $275.7 million, an increase of 92.9% year-over-year. -- Operating income was $158.4 million, an increase of 568.0% year-over-year. -- Adjusted operating income was $204.8 million, an increase of 211.4% year-over-year. -- Net income was $103.2 million, or $1.14 per diluted share, compared to net loss of $8.4 million in the same period a year ago, or $(0.11) per diluted share. -- Adjusted net income was $145.0 million, or $1.60 per diluted share, an increase of 427.0% year-over-year compared to adjusted net income of $27.5 million, or $0.35 per diluted share. -- Adjusted EBITDA was $213.0 million, an increase of 197.5% year-over-year, with adjusted EBITDA margin of 12.5%, an improvement of 600 basis points year-over-year.

Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading Use and Reconciliation of Non-GAAP Financial Measures.

We are excited to see the market for gaming and streaming product continue to grow at such a pace. It is clear that a new wave of gamers and streamers has entered the market as well as consumers building gaming PCs for the first time. Our expectation is that all these people that are new to the market will continue to buy gaming and streaming products from us for many years into the future. I am particularly pleased that the revenue from our gaming components and systems segment is now over $1 billion. And equally happy to see our gamer and creator peripherals segment grow by 83% and break through the half billion milestone. Obviously this is amazing growth in both segments. We continue to bring out exciting new product in all our product lines, and these seem to be resonating well with our current and new customers. In fact our last three major product launches, the K100 keyboard, the Elgato Wave microphone, and the 4000X gaming case, are all showing near 5 star reviews at major retailers, and gained solid market share in a short time, stated Andy Paul, Chief Executive Officer of Corsair.

We are extremely pleased with our financial performance in the fourth quarter. We have paid off an additional $50 million in debt during the quarter, making the total debt repayment $190 million for 2020. We expect to continue to use our operating cashflows to reduce our debt and continue to invest in growth. We also had a successful secondary offering this January, with all net proceeds going to the selling shareholders participating in the secondary, said Michael G. Potter, Chief Financial Officer of Corsair.

Financial Outlook

For the full year 2021, we currently expect:

-- Net revenue to be in the range of $1.8 billion to $1.95 billion. -- Adjusted operating income to be in the range of $205 million to $220 million. -- Adjusted EBITDA to be in the range of $215 million to $230 million.

Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward looking non-GAAP financial measures to the most directly comparable GAAP measures without unreasonable efforts because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for these periods but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, severance, IPO costs and other items. The unavailable information could have a significant impact on our GAAP financial results.

The foregoing forward-looking statements reflect our expectations as of today's date. Given the number of risk factors, uncertainties and assumptions discussed below, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement.

Please see Use and Reconciliation of Non-GAAP Financial Measures below for a discussion on how we calculate the non-GAAP measures presented herein and a reconciliation to the most directly comparable GAAP measure.

Recent Developments

-- On February 1, 2021, in the patent infringement case, Ironburg Inventions Ltd. v. Valve Corp, the jury unanimously found that Valve Corp infringed Ironburgs controller patent and awarded Corsairs subsidiary Ironburg (a subsidiary of SCUF) over $4 million. In addition, the jury unanimously found willful infringement by Valve Crop. The jury verdict of willful infringement is the first step to a potential award of enhanced damages up to the statutory limit of treble damages. -- On January 26, 2021, Corsair closed its follow-on public offering by selling stockholders of 8,625,000 shares of its common stock at a price of $35.00 per share. The total gross proceeds from the offering, before deducting underwriting discounts and commissions and other offering expenses were approximately $301,875,000. The selling stockholders received all of the net proceeds from the offering. -- On January 12, 2021 Corsair announced the promotion of Thi La to President and COO, as well as other senior leadership promotions. -- On January 28, 2021 Corsair launched three new Corsair Gen 4 PCIe x4 NVMe M.2 Solid State Drives the MP600 CORE, MP600 PRO and MP600 PRO Hydro X Edition. All MP600 SSDs store massive amounts of data with lightning-fast transfer speeds, leveraging PCIe technology for incredible sustained performance. -- On January 21, 2021 Corsair launched its Vengeance RGB PRO SL high-performance DDR4 memory kits. Initially available in a wide range of frequencies up to 3,600MHz and kits up to 128GB (4x32GB) in both black and white, VENGEANCE RGB PRO SL boasts dynamic ten-zone RGB lighting in a form-factor just 44mm tall, offering wide compatibility with nearly any PC build. Each module is tightly screened and optimized for peak performance and overclocking potential, for memory that matches its mesmerizing visuals with equally impressive performance. -- On January 14, 2021 Corsair launcheda new series of mid-tower ATX cases to suit nearly any build: the Corsair 5000D, 5000D AIRFLOW and the iCUE 5000X RGB. Every 5000 Series case offers simple and tidy cable management thanks to the Corsair RapidRoute cable management system, terrific cooling from included fans featuring Corsair AirGuide technology and a spacious interior that fits multiple radiators, including two 360mm simultaneously. Between the understated styling of the 5000D, the optimized airflow of the 5000D AIRFLOW, and the eye-catching RGB lighting behind four beautiful tempered glass panels of the 5000X RGB, the 5000 Series has a case to meet any builders priorities. -- On December 9, 2020 Corsair under its SCUF brand unveiled the new SCUF H1 customizable wired gaming headset. Based on the design and technology of the award-winning CORSAIR VIRTUOSO headset, the H1 is customizable and tailored for competitive gamers who prefer the zero-latency provided by a wired headset. The SCUF H1s lightweight design is fully configurable and built for comfort, with immersive sound and a high-resolution interchangeable microphone to make crucial callouts that can be the difference between a victory or a loss. Every rustle of footsteps in a grassy field and every far-off missile strike is delivered with clear fidelity, almost doubling the audio frequency of most gaming headsets.

Conference Call and Webcast Information

We will host a conference call to discuss the fourth quarter and full year 2020 financial results on February 9, 2021, at 5:30 a.m. PT. The conference call can be accessed live over the phone by dialing 1-877-407-0784, or for international callers 1-201-689-8560. A replay will be available from 8:30 a.m. PT on February 9, 2021 through February 16, 2021, by dialing 1-844-512-2921, or for international callers 1-412-317-6671. The replay passcode is 13715251.

The call will also be webcast live from our investor relations website at https://ir.corsair.com. Following completion of the call, a recorded replay of the webcast will be available on the website.

About Corsair Gaming, Inc.

Corsair Gaming, Inc. (NASDAQ:CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals, to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best.

Corsair also sells gear under our Elgato brand, which provides premium studio equipment and accessories for content creators, SCUF Gaming brand, which builds custom-designed controllers for competitive gamers, and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs and laptops.

Forward Looking Statements

Except for the historical information contained herein, the matters set forth in this press release are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995, including, but not limited to, our estimated full year 2021 net revenue, adjusted operating income and adjusted EBITDA, as well as our belief that more new gamers and streamers are entering the market and that they will continue to buy gaming and streaming products from us for many years into the future. Forward-looking statements are based on our managements beliefs, as well as assumptions made by, and information currently available to, them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: our ability to build and maintain the strength of our brand among gaming and streaming enthusiasts and our ability to continuously develop and successfully market new gear and improvements; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; the risk that we are not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at our or third-partys manufacturing and distribution facilities; currency exchange rate fluctuations or international trade disputes resulting in our gear becoming relatively more expensive to our overseas customers or resulting in an increase in our manufacturing costs; the impact of the coronavirus on our business; general economic conditions that adversely effect, among other things, consumer confidence and spending.; and the other factors described under the heading Risk Factors in our Quarterly Report on Form 10-Q filed with the Securities and Exchange Commission (SEC) on November 10, 2020, in our Annual Report on Form 10-K for the year ended December 31, 2020 (once available) and our subsequent filings with the SEC. Copies of each filing may be obtained from us or the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances. Our results for the quarter and full year ended December 31, 2020 are not necessarily indicative of our operating results for any future periods.

Use and Reconciliation of Non-GAAP Financial Measures

To supplement the preliminary financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share. These are important financial performance measures for us, but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.

We use Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial performance measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations.

Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by operating activities or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.

We calculate these non-GAAP financial measures as follows:

-- Adjusted operating income, non-GAAP, is determined by adding back to GAAP operating income the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, and debt modification costs. -- Adjusted net income, non-GAAP, is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, loss on extinguishment of debt, and the related tax effects of each of these adjustments. -- Adjusted net income per diluted share, non-GAAP, is determined by dividing adjusted net income, non-GAAP by the respective weighted average shares outstanding, inclusive of the impact of other dilutive securities. -- Adjusted EBITDA is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense (benefit). -- Adjusted EBITDA margin is determined by dividing adjusted EBITDA by net revenue for the respective periods.

We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.

Source: Corsair Gaming, Inc.

Investor Relations Contact:

Ronald van Veenir@corsair.com510-578-1407

Media Contact:

Adrian Bedggoodadrian.bedggood@corsair.com510-657-8747+44-7989-258827

Corsair Gaming, Inc.Preliminary Condensed Combined Consolidated Statements of Operations(Unaudited, in thousands, except per share amounts)

Three Months Ended Year Ended December31, December31, 2020 2019 2020 2019 Net revenue $ 556,339 $ 326,555 $ 1,702,367 $ 1,097,174 Cost of revenue 402,540 256,102 1,236,938 872,887 Gross profit 153,799 70,453 465,429 224,287 Operating expenses:Sales, generaland 81,127 47,041 257,004 163,033 administrativeProduct 13,779 9,194 50,064 37,547 developmentTotal operating 94,906 56,235 307,068 200,580 expensesOperating income 58,893 14,218 158,361 23,707 Other (expense) income:Interest expense (6,021 ) (8,485 ) (35,137 ) (35,548 )Other expense, (1,153 ) (81 ) (1,182 ) (1,558 )netTotal other (7,174 ) (8,566 ) (36,319 ) (37,106 )expense, netIncome (loss)before income 51,719 5,652 122,042 (13,399 )taxesIncome tax(expense) (8,676 ) 360 (18,825 ) 5,005 benefitNet income $ 43,043 $ 6,012 $ 103,217 $ (8,394 )(loss)Net income(loss) per share:Basic $ 0.47 $ 0.08 $ 1.20 $ (0.11 )Diluted $ 0.43 $ 0.08 $ 1.14 $ (0.11 )Weighted-averageshares used tocompute net income (loss) pershareBasic 91,923 77,293 86,256 76,223 Diluted 99,771 79,514 90,577 76,223

Corsair Gaming, Inc.Preliminary Segment Information(Unaudited, in thousands, except percentages)

Three Months Ended Year Ended December31, December31, 2020 2019 2020 2019 Net revenue:Gamer andCreator $ 191,835 $ 94,057 $ 539,366 $ 294,141 PeripheralsGamingComponents 364,504 232,498 1,163,001 803,033 and SystemsTotal Net $ 556,339 $ 326,555 $ 1,702,367 $ 1,097,174 Revenue Gross Margin:Gamer andCreator 35.9 % 24.6 % 35.2 % 27.7 %PeripheralsGamingComponents 23.3 % 20.4 % 23.7 % 17.8 %and SystemsTotal Gross 27.6 % 21.6 % 27.3 % 20.4 %Margin

Corsair Gaming, Inc.Preliminary Condensed Combined Consolidated Balance Sheets(Unaudited, in thousands, except per share amounts)

December31, December31, 2020 2019Assets Current assets: Cash and restricted cash $ 133,338 $ 51,717 Accounts receivable, net 293,629 202,334 Inventories 226,007 151,063 Prepaid expenses and other current assets 37,997 24,696 Total current assets 690,971 429,810 Property and equipment, net 16,475 15,365 Goodwill 312,760 312,750 Intangible assets, net 259,317 291,027 Restricted cash, noncurrent 230 230 Other assets 34,362 10,536 TOTAL ASSETS $ 1,314,115 $ 1,059,718 Liabilities and Stockholders? Equity Current liabilities: Accounts payable $ 299,636 $ 182,025 Current portion of debt, net ? 2,364 Other liabilities and accrued expenses 205,745 115,541 Total current liabilities 505,381 299,930 Debt, net 321,393 503,448 Deferred tax liabilities 29,752 33,820 Other liabilities, noncurrent 20,199 5,745 TOTAL LIABILITIES 876,725 842,943 Stockholders? Equity: Common stock and additional paid-in capital 438,676 324,976 Accumulated deficit (2,813 ) (106,030 )Accumulated other comprehensive income (loss) 1,527 (2,171 )Total Stockholders? Equity 437,390 216,775 TOTAL LIABILITIES AND STOCKHOLDERS? EQUITY $ 1,314,115 $ 1,059,718

Corsair Gaming, Inc.Preliminary Condensed Combined Consolidated Statements of Cash Flows(Unaudited, in thousands)

Three Months Ended Year Ended December31, December31, 2020 2019 2020 2019 Cash flows fromoperating activities:Net income (loss) $ 43,043 $ 6,012 $ 103,217 $ (8,394 )Adjustments toreconcile net income(loss) to net cash provided byoperatingactivities:Stock-based 1,510 1,035 5,796 3,848 compensationDepreciation 2,613 1,936 9,318 7,384 Amortization of 8,572 6,572 33,916 30,123 intangible assetsDebt issuance costs 560 708 2,550 2,989 amortizationLoss on debt 858 ? 4,114 ? extinguishmentDeferred income (584 ) (4,278 ) (7,476 ) (11,535 )taxesOther 1,524 (945 ) 2,594 (347 )Changes in operatingassets and liabilities:Accounts receivable (33,425 ) (37,460 ) (91,492 ) (48,033 )Inventories (19,200 ) 28,732 (80,086 ) 15,711 Prepaid expenses and 12,478 1,693 (7,953 ) (1,619 )other assetsAccounts payable 23,750 14,138 116,522 16,203 Other liabilities 26,930 17,826 77,933 30,773 and accrued expensesNet cash provided by 68,629 35,969 168,953 37,103 operating activitiesCash flows frominvesting activities:Acquisition ofbusiness, net of (455 ) (121,258 ) (1,291 ) (126,104 )cash acquiredPayment of deferred ? ? ? (10,300 )considerationPurchase of property (3,917 ) (1,845 ) (8,989 ) (8,848 )and equipmentPurchase of ? (175 ) ? (175 )intangible assetNet cash used in (4,372 ) (123,278 ) (10,280 ) (145,427 )investing activitiesCash flows fromfinancing activities:Proceeds fromissuance of debt, ? 113,885 ? 113,885 netRepayment of debt (50,000 ) (1,194 ) (190,394 ) (3,969 )Payment of debt ? (2,300 ) (194 ) (2,450 )issuance costsRepayment of line of ? (35,700 ) ? (27,000 )credit, netProceeds frominitial publicoffering, net of ? ? 118,575 ? underwriting discounts andcommissionsPayment of other (2,873 ) (137 ) (8,455 ) (245 )offering costsProceeds fromissuance of commonstock to ? 53,500 ? 53,500 commonstockholdersRepurchase of common ? (962 ) ? (1,531 )stockProceeds fromexercise of stock 113 44 1,337 124 optionsNet cash provided by(used in) financing (52,760 ) 127,136 (79,131 ) 132,314 activitiesEffect of exchange 1,930 (9 ) 2,079 37 rate changes on cashNet increase in cash 13,427 39,818 81,621 24,027 and restricted cashCash and restrictedcash at the 120,141 12,129 51,947 27,920 beginning of theperiodCash and restrictedcash at the end of $ 133,568 $ 51,947 $ 133,568 $ 51,947 the period

Corsair Gaming, Inc.GAAP to Non-GAAP Reconciliations

Preliminary Non-GAAP Operating Income Reconciliations(Unaudited, in thousands, except percentages)

Three Months Ended Year Ended December31, December31, 2020 2019 2020 2019 Operating Income - $ 58,893 $ 14,218 $ 158,361 $ 23,707 GAAPAcquisitionaccounting impactrelated torecognizing - 1,067 - 1,067 acquired deferredrevenue at fairvalueAcquisitionaccounting impactrelated to - 1,604 394 1,604 recognizingacquired inventoryat fair valueChange in fairvalue of contingentconsideration for 954 (635 ) 954 (635 )businessacquisitionStock-based 1,510 1,035 5,796 3,848 compensationIntangible asset 8,572 6,571 33,916 30,123 amortizationAcquisition-relatedand 680 1,250 3,156 3,099 integration-relatedcostsExecutive - 444 - 984 transition costsNon-deferred IPOand secondary 428 224 1,633 1,135 offering costsDebt modification - 836 623 836 costsAdjusted Operating $ 71,037 $ 26,614 $ 204,833 $ 65,768 Income - Non-GAAPAs a % of net 10.6 % 4.4 % 9.3 % 2.2 %revenue - GAAPAs a % of net 12.8 % 8.1 % 12.0 % 6.0 %revenue - Non-GAAP

Preliminary Non-GAAP Net Income and Net Income Per Share Reconciliations(Unaudited, in thousands, except per share amounts and percentages)

Three Months Ended Year Ended December31, December31, 2020 2019 2020 2019 Net Income (Loss) - $ 43,043 $ 6,012 $ 103,217 $ (8,394 )GAAPAcquisitionaccounting impactrelated torecognizing - 1,067 - 1,067 acquired deferredrevenue at fairvalueAcquisitionaccounting impactrelated to - 1,604 394 1,604 recognizingacquired inventoryat fair valueChange in fairvalue of contingentconsideration for 954 (635 ) 954 (635 )businessacquisitionStock-based 1,510 1,035 5,796 3,848 compensationIntangible asset 8,572 6,571 33,916 30,123 amortizationAcquisition-relatedand 680 1,250 3,156 3,099 integration-relatedcostsExecutive - 444 - 984 transition costsNon-deferred IPOand secondary 428 224 1,633 1,135 offering costsDebt modification - 836 623 836 costsLoss on debt 858 - 4,114 - extinguishmentNon-GAAP income tax (3,032 ) (1,567 ) (8,850 ) (6,163 )adjustmentAdjusted Net Income $ 53,013 $ 16,841 $ 144,953 $ 27,504 - Non-GAAPDiluted Net income (loss) per share:GAAP $ 0.43 $ 0.08 $ 1.14 $ (0.11 )Adjusted, Non-GAAP $ 0.53 $ 0.21 $ 1.60 $ 0.35 Shares used tocompute diluted net income (loss) pershare:GAAP 99,771 79,514 90,577 76,223 Adjusted, Non-GAAP 99,771 79,514 90,577 78,117

Corsair Gaming, Inc.Preliminary Adjusted EBITDA Reconciliations(Unaudited, in thousands, except percentages)

Three Months Ended Year Ended December31, December31, 2020 2019 2020 2019 Net Income (Loss) - $ 43,043 $ 6,012 $ 103,217 $ (8,394 )GAAPAcquisitionaccounting impactrelated torecognizing - 1,067 - 1,067 acquired deferredrevenue at fairvalueAcquisitionaccounting impactrelated to - 1,604 394 1,604 recognizingacquired inventoryat fair valueChange in fairvalue of contingentconsideration for 954 (635 ) 954 (635 )businessacquisitionStock-based 1,510 1,035 5,796 3,848 compensationAcquisition-relatedand 680 1,250 3,156 3,099 integration-relatedcostsExecutive - 444 - 984 transition costsNon-deferred IPOand secondary 428 224 1,633 1,135 offering costsDebt modification - 836 623 836 costsIntangible asset 8,572 6,571 33,916 30,123 amortizationDepreciation 2,613 1,936 9,318 7,384 Interest expense(includes loss on 6,021 8,485 35,137 35,548 debtextinguishment)Tax expense 8,676 (360 ) 18,825 (5,005 )(benefit)Adjusted EBITDA - $ 72,497 $ 28,469 $ 212,969 $ 71,594 Non-GAAP Adjusted EBITDA 13.0 % 8.7 % 12.5 % 6.5 %margin - Non-GAAP







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